Arin: Illumination of Shadows is a 3D, Action plattformer with puzzle elements that is inspired by The Legend of Zelda. It is the final project of our sixth Semester Project. This Project was a collaboration with Shaina Milde, Christian Scherzer, Dilara Dumurs, Jana Hollederer and me
You can find the game on Itch.io here
In this project I involved in the following disciplines: Game Design, Level Design, 3D Artist and 3D Character Art

Game Design
For the Idea finding we created four Game jam Games. We after evaluating the games we decided on a 3D Action Plattformer with a Lightmechanic. The Lightmechanic is that the player has a Light that he can switch on and of the light itself then interact with the world. It frightens small enemies, opens specific walls and solidifies certain Blocks that can also function as an elevator.
Level Design
We startet the Level Design after we spoken about the abilities of the character and its abilities we (Shaina, Chris and me) designed then room concepts. The following sketches show my ideas
Initial blockout
From those ideas we chose the best ones and startet a blockout. We devided the responsibilities so that i design and build the inner castle Level and shaina build the outer Level. In the first stages Chris also had two of the inner Rooms as a Blockout that I overtook later when Chris was deeper involved in the Programming
The following images show the first blockout rooms I made for the Project.
For the Level Design itself we decided to have a Nintendo like Level Design approach where the player learns while playing. First he learns how to move then to jump then three jumps then he gets the weapon surrounded by enemies where he learns that if you switch on the light the small enemies will evade the Light and so on.
Finer Blockout
We itterated the Level Blockout.
Here a small in team update back then where i talked about some of the changes
https://youtu.be/m6xb2fVZUio
Final game
Character Modelling
Arin (based on 2D Design by Design by Jana Hollederer)
Sculpting
Retopo
Rigging
The rig is based on a mixamo Rig that was joined and gewightpainted on the charactermesh. Additionally there are Shapekeys / Blendkeys adjust deformations.
Texturing
the texturing was done in Substance Painter
Other Characters
Nari (based on 2D Design by Dilara Dumurs)
Mittlerer Skugganer (based on 2D Design by Jana Hollederer)
Kleiner Skugganer (based on 2D Design by Dilara Dumurs)

Other projects

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