This is my final project for my university curse Realtime 3D. The task was to create an interactive product visualization in Unity. Christian Scherzer and I collaborated on this project. We decided to make a PC configurator.
My part:
Modeling:
Mainboard, ram, graphics card, and the darkroom
Modeling:
Mainboard, ram, graphics card, and the darkroom
Illustrator:
creation of all UI elements
creation of all UI elements
Unity part:
creation of two shaders and several materials
light baking of the darkroom
creation of two shaders and several materials
light baking of the darkroom
features I coded:
texture changes mainboard
texture change graphics card
RGB changes for the graphics card, mainboard, and ram
change for ram type (two types)
change ram channel distribution (single, dual, or quad-channel)
toggle the fan animation
texture changes mainboard
texture change graphics card
RGB changes for the graphics card, mainboard, and ram
change for ram type (two types)
change ram channel distribution (single, dual, or quad-channel)
toggle the fan animation








