This is my final project for my university curse Realtime 3D. The task was to create an interactive product visualization in Unity. Christian Scherzer and I collaborated on this project. We decided to make a PC configurator.
My part:
Modeling:
Mainboard, ram, graphics card, and the darkroom
Illustrator:
creation of all UI elements
Unity part:
creation of two shaders and several materials
light baking of the darkroom
features I coded:
texture changes mainboard
texture change graphics card
RGB changes for the graphics card, mainboard, and ram
change for ram type (two types)
change ram channel distribution (single, dual, or quad-channel)
toggle the fan animation

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