Genre: Tower Defense
Release Date: TBA
Engine: Unity
Team
Dilara Dumurs
Markus Schwalb
Description:
War of Cells is a tower defence game, which aims to teach the player about the human immune system. The player has four different cells (turrets) and two buffs at his disposal. These can be used to defend Timmy's immune system and eliminate harmful bacteria and viruses.
War of Cells is a tower defence game, which aims to teach the player about the human immune system. The player has four different cells (turrets) and two buffs at his disposal. These can be used to defend Timmy's immune system and eliminate harmful bacteria and viruses.
Further information:
We created the game for our university course Game Design. The rough theme was to create an educational game for a Subject of our choosing. Due to the pandemic, we decided to make a game about the immune system to teach how it works.
We created the game for our university course Game Design. The rough theme was to create an educational game for a Subject of our choosing. Due to the pandemic, we decided to make a game about the immune system to teach how it works.
My job in our group was to create some graphics like the organs and some of the cells. I made all the in-game animations of the cells and organs.
For the Programming part, I coded the logic for the level selection. Moreover, I have developed most of the enemy behavior. For example, when to attack, deal damage, die, and trigger their animations. I also created the logic for the Organs, like losing health and dying.












